![]() Going to experiment with that vs blood brother/justice lantern which seems comparable. I'm only paragon 660, and don't have great invoker gear (only 1 or 2 ancients) so perhaps it can still go higher with it. (Side question- any sneaky equips for a follower for my invoker character? Currently trying Oculus ring and Overwhelming desire) Substituted a unity ring/invincible follower instead the convention of elements. That said, I'm up to GR100 with it, and will probably get to 105 or so. Following the guidelines below, you can take your follower performance to a new level, and you will definitely notice the improvement in your solo Greater Rift. The kills don't always mount up fast enough to keep it going (particularly noticeable with rift guardians). Follower Skills and Gearing Guide (Updated for Patch 2.7.2 and Season 25) Followers are an important part of the Diablo III meta, but their proper optimization is often undervalued. That being said, I wouldn't call Echoing Blast unviable, and it can certainly help you while you're doing farming-tier GR runs - keep in touch about its performance as you climb in levels, I'd be interested to hear about your experience!Įchoing blast becomes a little less useful as the GRs get higher. Generally speaking, the build is already great at attack speed due to the Invoker set bonuses, wielding a dagger, and the combination of Punish Celerity and Laws of Valor. Thorns is physical damage, so when the ring is in the +200% physical damage phase, that's when you'll want to pop your cooldowns making you attack faster (apply thorns faster) and block more often (applying more thorns) etc. Bane of the Trapped synergizes with itself. Since this is a melee build, everything you attack will be slowed by your aura, so you'll be doing extra damage from the first part of the gem. The level 25 bonus to Bane of the Trapped gives you an aura that slows enemies around you. by reflecting Fire damage while the ring is on its Fire rotation? I know that its generally regarded as OP, but here is the idea that when you reflect damage with thorns, you can have multiplied damage e.g. My question is - why the Legendary Gem with +15% against controlled enemies? Is that purely to get bonus attack damage when your templar stuns somthething? Also with the CoE ring, not sure I get its role here either. I have all the green set pieces but need to secure the legendaries. Other ring/amulet stats could synergize well with thorns, and the set can directly reference Crusader skills, such as Smite, Justice, Blessed Shield, Fist of the Heavens, Consecration, Laws of Justice, Laws of Hope and Bombardment, to make this set Greater Rift capable.Hello I'm a newbie slowly building up to this set in S21 right now. ![]() He stated that something related to Thorns would be part of the Invoker's set for sure, and Thorns will not benefit from critical hits. In August 2015, Wyatt Cheng confirmed that the developers were planning to rework this set, using non-trivial findings and bonuses, possibly related to Crusader class skills. Originally, this set was intended to be (and, as of 2.4, finally is) the Crusader class set. This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. Heart of Iron, Sanguinary Vambraces, Vo'Toyias Spiker and Hack, as well as Boyarsky's Chip, work well with this set. The Bombardment procs from Belt of the Trove do trigger the damage reduction, so equipping the belt effectively grants permanent damage reduction in combat.įor the purpose of the last bonus only (67,500% damage hit), unlike most other instances of Thorns, the Elemental Damage of the additional damage type becomes Physical and can be increased by any effect that boosts Physical damage (such as +X% Physical skill damage).Īll Invoker items are guaranteed to roll Thorns damage as a secondary attribute. Multiple casts of Bombardment only refresh the second bonus it does not stack. Blocking an attack also grants a stack, so a high blocking percentage is beneficial and maximizing block chance is advised. The Thorns damage buff stacks up to 10 times (not refreshing earlier stacks). ![]() The first bonus causes a splash of Thorns around the Crusader, not around the target (which coincidentally lines up with the Bane of the Trapped area of effect).
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